Saturday, May 14, 2011

Communication Design Final - Book Jacket

iDesign: Book Jacket for Personal Journal

For the final project I decided to design a book jacket for my personal journal. It’s really fitting in a way that for my last class session and my last presentation, I’m presenting a book jacket for a journal which I started because I had so many nerves about leaving for school. At first I thought that the design would come simply and naturally since it could be anything that had to do with myself. Then I realized that the process was similar to the logo design process – how do you sum up yourself in a single image?

I began with trying to collage my life. I already had a lot of images scanned on my computer so I started there. The idea was to make it look like I threw a bunch of memories on the floor that would resemble snapshots of my life. I moved away from this idea because I just wasn’t happy with how it was turning out and I didn’t think I had enough additional images to incorporate. 

From there I embraced the concept of this being a traditional journal. I wanted the image to have a book-bound feel, so that even though this is a word document on my computer, it is still a typical journal in the sense that although it isn't hand written, I still spill my secrets out onto a canvas. This thought of having my feelings written out on a page, gave me flashbacks to the hand written journals of my past and trying to keep it safe from the prying eyes of my brother. That is where I got the idea to recreate the Password Box that pops up every time I open the document. The following is the first draft of the cover:

 Afterwards, I realized it was pretty funny I went from a collage idea (in which I was spilling out a whole bunch of personal images) to a design where at first it seems as if I’m blocking viewers out of the whole document. That thought brought me to the next edit where I added in the password bullets and the mouse cursor into the password box to further emphasize the point that the viewers were being granted access to something that is normally blocked off to everyone.

As I continued working on the design, the rest of the concept took shape. Instead of the spiral bound edge, I brought in the three-hole-punch visual plus the bound blue strip. I really like how the crinkled paper turned out after playing around with gradients, embossing, and lighting overlays. I wish I could have figured out how to crinkle all of the images on top of the paper as well and hopefully I can accomplish that on my own after class ends. 

FINAL IMAGES
Jacket Spine:

 Cover:

Inside Jacket (Summary)

Inside Jacket (Author Bio)

Back Cover

Thursday, April 28, 2011

Photoshop Final Project

Well, this project has turned into quite the journey. In the beginning and right up until now, the process has been one full of trial and error, numerous Google searches for answers, and plenty of redesigns. Working with a client as an individual is a new experience for me, and this one has been a fairly smooth back and forth. In other classes I have participated in projects that involved outside companies, but through each experience I was part of a group or the entire class had been involved. Knowing that this website was going to be for a real company that had a real purpose and a real need, was stressful but motivating. It kept me from cutting corners or deciding that something was "good enough". Working with Yahoo Sitebuilder was definitely the right choice both in regards to the Club's future maintenance of the site and my own process of designing. There was only one time I needed to know any sort of HTML code and that was during the extremely frustrating process of trying to incorporate the slideshow of pictures onto the site's homepage. So here is a little snapshot of everything from start to finish, even though the finish still isn't quite here.

The homepage and page templates went through metamorphoses:

This was the original homepage design
















Then the header was moved to the top of the page and the contents was cleared in order to be input in Yahoo Sitebuilder. That way the Club could change that text if they wanted to. I also adjusted the size of the template and added space for a mission statement under the big picture box. This was done at the request of the Club.














 Then I experimented with some white designs to give them a comparison point































Went back to the black background but kept the boxes outlined in the sky blue.















Finally, the two bottom boxes were cleared and a single thin line was incorporated. The header box's color was also adjusted to blend more with the background of the site. This was the final homepage template design.













PAGE TEMPLATES:
The changes in page template followed the homepage changes for the most part















The sidebar box was adjusted and the header moved to the top of the page















The sidebar box became yellow in order to use more color. This is the final page template design.
















BACKGROUND WORK (the space around the template)
The background was a tricky piece of the puzzle. At first the background was set to a darkish gray, but the site came off very drab... not really kid friendly. So then I had the idea to give it a splatter paint look... I deleted most of the attempts, but here is one that survived:

I really liked the concept of this, but after trying again and again to get it the way I wanted, it just wasn't coming out as well as I wanted it to. So I explored other options, but this is an idea I hope to return to in a personal project. Searching around for ideas brought me to an image designed by another graphic designer. I emailed him and he said it was fine to use it for the site and asked if I could include his website in the HTML in exchange.


The other photoshop work I did was in making the navigation bar buttons. I originally made the entire bar in photoshop and then realized that Yahoo Sitebuilder had other plans for me. So I went back and saved the buttons individually and worked them in using the NavBar creator. I made one inactive button, one rollover, and one active. Here they are individually:

The side bar buttons are on that yellow background so one of them is white and won't show up here, but here is the green rollover button:

My biggest challenge came in the form of the homepage slideshow. I tried importing a flickr slideshow but the result wasn't as professional as I wanted it to look. Whenever the user rolled their mouse over it, controls would show and it would link back to the flickr account. I tried making a movie in windows movie maker, but once again I had trouble with controls showing and the show not automatically starting when arriving at the page. Finally I gave in and learned how to use Adobe Flash. I ended up making a swf file but I couldn't import a swf into Yahoo. So I tried saving it as all sorts of different things: animated gif, wav, avi, etc., etc., I did a lot of Google-ing to try to find a solution. I came across one that said I could use the HTML from the swf file and insert that into Yahoo. So I opened the swf with Firefox which created another version of the file. Then I opened that version in notepad and lifted the HTML from there. Next I uploaded the swf to my Yahoo file manager and inserted the HTML in the Sitebuilder application. It took a while, but I got it to work!

Other features include the linked donation buttons which send users to a secured site to make donations through. I didn't have anything to do with the creation of the outside account, I simply created the button and link. Also, Yahoo has quite a few features built into the sitebuilder application. I added the Yahoo directions box really easily along with the contact us form and a registration form that is not being included right now. Both of the forms are linked to an email address which stores whatever people submit. Lastly, the color scheme was chosen to match the landscape background in addition to the Boys & Girls Club of America marketing guidelines.

For right now, the site can be found at www.joannaclarkmarketing.com. I'm not sure how long I'll keep it up there, but for now it has been useful while I design and the Club director looks over progress.


All-in-all I'm really glad this project fell into my lap. It still hasn't been decided if the site will actually be adopted by the Club, but even if it isn't, I'm really happy with how it has all come out and I feel much more comfortable and capable with my abilities. I hope to create a personal site in the future, and I imagine the process should go a bit more smoothly.

Friday, April 22, 2011

Like the Back of My Hand

Photoshop Exercise 5 
DESCRIPTION: Create an 8 x 8 inch flyer using color and a grid system to direct the viewers’ eye and to establish visual hierarchy. Select various tools and strategies from Photoshop to develop your composition. For instance, color shapes at various opacities can be added as another layer of information or parts of one image can be cloned into another. Attention will be given to effective use of typography, line, image, figure/ground relationships (open space) and experimentation. Use the whole page. Make sure your document is RGB and properly resized for the web before saving as a jpeg and uploading to the blog.

Process: 
1. Write a set of facts about your life, and create a photographic image of your hand. Other images can be used but your hand should be clearly represented.
2. Map your life onto the image of your hand. Position each element on a 30 or 45-degree angle. Use scale, position, color and transparency to organize the information to create visual interest.



Informational Graphic: The Diagram

Communication Design Project 3
DESCRIPTION: Using gathered facts design a creative and resourceful informational graphic. This could be based on your logo just created. The information presented will allow us to see relationships both in the content and the form. Time and motion should be considered as well.

Animation


Photoshop Exercise 4
DESCRIPTION: Create a short animation in Photoshop using type and image giving special attention to sequencing and transitions in terms of communicating a certain feeling or response in the viewer. For instance, transitions with a long fade in or fade out allow the viewer to spend more time with each sequence, or frame, and have a softer visual voice. Transitions that are direct have a louder voice. Sometimes visual interest can be created in juxtaposing these two ideas.



Motion, Time, Sound

Communication Design Exercise 3
DESCRIPTION: Create a composition using points, lines, and planes that implies motion, time, and sound.

Logo Design

Communication Design Project 2
DESCRIPTION: Develop a logo for an organization, company, or yourself. This symbol, or logotype, should be independent of time, and not based on fashion. It should be memorable and simple so coherent in composition that no part can be removed without diluting the whole message. No frills.

First Edit

Second Edit
Third Edit:



Final Product:


Aesthetics of Altered Media

Photoshop Exercise 3
DESCRIPTION: Create an image that represents layering, repetition, cloning, and experimental use of color through shapes. Express yourself through image only as “aesthetics of altered media.” Use of appropriation is encouraged.

Color and Value Grids

Communication Design Exercise 2
DESCRIPTION: Create two compositions using a grid. The first composition will be in color and will focus on the interaction of colors between each other and the overall feeling that the colors create throughout the composition. The second composition will be a value study of the first composition.



Typeface Poster

Communication Design Project 1
DESCRIPTION: Using visual concepts developed through the class exercise Emerging Letterforms into Compositions, design a poster that promotes a specific typeface. The poster will reflect the characteristics, or identity, of the typeface chosen, as well as communicate the feeling of that face. Patterns, modules, and figure-ground relationships developed in the class exercise can be utilized.

Two Images

Photoshop Class Exercise 2
DESCRIPTION: Find or create two photographs with contrasting meanings.Working in an 8-x-8-inch square, combine one or both images with a text. Crop and isolate elements of the text and image to bring focus to the form and message. Adjust the transparency of the elements in order to create visual relationships. Use transparency and layers to create a sense of movement or to enhance or contradict the spatial references in the imagery.


eMerging Letterforms into Composition

Communication Design Exercise 1
DESCRIPTION: Create a graphic from two letterforms using the principle of figure/ground relationships. Repeat graphic forms in a grid to create a visually interesting dynamic design.

The Medium is the Message

Photoshop Class Exercise 1
DESCRIPTION: Using image and text, create a clipping mask depicting the idea that the medium is the message. No Google or Bing images please. Before posting to our class blog, save the Photoshop file as a JPEG.


Thursday, April 21, 2011

Response 11_Photoshop

"Designers plagiarize, whether or not they call it "looking for ideas." This truth has been hammered home during the last six months as two nationwide campaigns, by respected agencies, have blatantly copied the work of lesser-known créatives."

While reading this article, I found myself a bit torn. Whether it be design, literature, research, film, or music... there are definitely some rules about plagiarism that are set in stone. I remember at one point early in my education (middle school-ish age) a teacher told us, "If it wasn't your own original thought, cite it." This type of sweeping statement is easy to make in regards to research papers or lit reviews when the author is working to build off of the research that came before. If this thinking were to be translated directly to design and the arts, then under every design there should be a list of all those pieces that influenced it, because I guess technically the designer built off of those ideas to arrive at the current work. Maybe that's why plagiarism in artistic communities is so dicey, because there is no such thing as a completely original thought. Everyone is influenced by what is around him or her. If a scientific paper were published with no cited sources, the community would immediately question its validity. If an artistic piece were published with cited sources, the community would immediately question its validity. Hmmh.

A blogger who writes the "Grammarist" wrote about the recent issue of Helene Hegemann and her use of "remixing" rather than plagiarizing in her prize winning novel. EHow wrote all about the different levels of "remixing" in films. Not only that, but every rap song that hits the top of the charts will undoubtedly have a hand full of remixes following in its wake. I guess what I'm getting at, is plagiarism in the arts is a hard topic. This website displays what seems to be obvious examples of plagiarism, but then I think - what's the difference between this and the remake of a foreign film? Or the remix of an old song? This all just seems to be a slippery slope.

Thursday, April 14, 2011

Response 10_Photoshop

I really enjoy the critique process. I was first exposed to group critiques last spring in my Intro to Digital Photography course. Before every class we would display the work we did for the week and then spend the majority of the 3 hour class talking about it all. The first few were awkward because no one wanted to potentially insult a classmate, but we all quickly learned that that was never the intent.

Yesterday I had a conference call with the group I'm working to make the site for (The Boys & Girls Club of New Haven, CT). It served as my first critique so far of the site and I got a lot of feedback from them. I had been working and interacting with the site so much that it was nice to hear from a couple of people who hadn't seen the site and who also had a vested interest in it. While working on the templates a couple weeks ago, I had my roommates look at them and give their opinions on the color and layout. Right away they suggested to give it more color which prompted me to add the landscape background. On the conference call yesterday, the Director of the Club suggested making the black template a bit smaller to show more of the background and the other person on the call suggested changing the black to a different dark color. So I definitely have a lot more work to do on the project and I'm looking forward to hearing what the class has to say tonight. Hopefully I have the chance to make the changes the Club suggested before the class has a go at it with their opinions.

In regards to the Design Process piece, I think this project is especially challenging because it isn't just designing a website... it's designing a website while learning how to make a website at the same time. In the beginning of the process, I was mapping out the design while trying to become familiar with the application I'm using, Yahoo Site Builder. It has definitely been a trial and error experience for parts of it, realizing the limitations of the program as well as the limitations of my own technical ability. In the same vein however, one of the Club's main requests was that they could easily learn how to make changes to the site themselves. So in a way, the fact that I have limited technical ability may work out in the long run because everything I'm doing is really straight forward and user friendly. Anyway, there's still a lot to be done so I better go and get to work on it!

Thursday, April 7, 2011

Response 9_Photoshop

This week I dove more fully into the website design project, so reading about the dos and don'ts of navigation was really helpful. Navigating through websites is something I have essentially grown up with. By the time the internet had proliferated through the country, I was right around the age that I could understand it all. Web navigation has become so second nature that there will be times I click through to a website from a Google search and within the first 3 seconds, decide if I'm going to engage with the site or simply hit back to the Google results and choose the next option down the list. The design and layout of a website is so crucial because there are literally billions of sites to compete with for user attention.

While speaking with the people I am designing for, they had pretty set ideas about page titles and where certain information will fall. Since they are apart of a larger nationwide association however, there are guidelines about how all Boys and Girls Club websites should look like. Now I'm trying to find a balance between following the guidelines laid out at the top level while still portraying the individual club's voice.

So as I read the chapters in Information Architecture and thought about my own design process, I began to think about what makes a good website in my own mind. I think the most important factor personally is having control over my own experience with the site; being able to decide how much time I am going to spend in order to get the information I need. I hate it when sites only have a video to explain something for example. By only presenting information in video format, the site is determining how long it takes for me to understand a topic. By having a video to supplement a textual explanation, I can scan the text and then decide if the video is relevant and worth my time. I also don't really like it when sites add pages that you have to "skip". I understand that sometimes it is a necessary evil... but if I am going to a site regularly then I start to develop a navigation routine, suddenly having extra pages thrown into the mix just to promote an event or an accomplishment is distracting and frankly annoying. This little bit of thinking led me to look further into examples of good and bad sites. The following links are to Time Magazine's list of 50 Best Websites in 2010 as well as Time's contrasting list of 5 Worst Sites. It's always helpful to learn what people are doing right and wrong!

Thursday, March 31, 2011

Response 8_Photoshop


While watching Scott McCloud's TED talk on comics, I really liked one sentence in particular, "...a monitor is just as technically limited when looked at as a page, but not when looked at as a window."


 I'll admit, that sentence coupled with the picture above, blew my mind a little. It also made me think back to the first week of class and our exercise, "the medium is the message". I don't believe that a page is necessarily limiting, it is just another means through which to communicate.

Comics, as presented on paper, have an established order. When a person reads the funnies in a Sunday Telegram, he knows he should read the panels left to right, top to bottom. The fact is however, the author of the comic has no control over how the user consumes the material. How many times have you seen a comic strip, but instead of reading from the beginning, your eyes immediately skip to one of the later panels. Although you may go back to the first panel and read through the strip, you still have consumed the information in a way not intended by the author. A monitor would transform the delivery of a comic and other information. Instead of presenting stationary information all at once, there is more control over the timing, sequencing, and movement of delivery. Authors now have more control over how the user consumes the information. This same control impacts how users are drawn into the information however. There definitely is something to be said for the value that this capability adds to the presentation and thus the user experience, for instance, like being able to reflect a change of direction that the story takes.


Or creating a perpetual story that could really go on and on and on without the user having to "start over" in someway (like going back to the top of the page)


But I think there is also something to be said for knowing what you're getting into. Would you start a book without knowing how many pages is it? After watching a movie for 3 hours that's still going, would you still be uninterested in how much longer it will go?






Not many people make blind investments. Whether they be investments of money, energy, or time... people generally want to know what they are getting into before diving in. A person can look at a page and immediately gauge how long it will take them to consume the material. Based on this estimate, the user will continue forward or decide that it isn't worth it. With infinite scrolling panels like the image above, authors control the experience more, but it is important to still inform the user about what that experience is going to be like.

Thursday, March 24, 2011

Reading Response 7

While reading this week's material I kept relating it back to my project with the Boys and Girls Club.

After reading the chapter on typography, I went and looked at the club's current site to see what needed to be improved upon. The following is a screenshot of the homepage. I would definitely recommend a change in typeface based on this reading. Also the use of italics and gray font color make reading the page that much more inconvenient for the user. There is also an inconsistency in typeface itself. The logo uses one typeface, the chunk of descriptive type looks like Bookman
 Old Style, and then I also think I see Times New Roman for the donation section as well as Arial for a link to the newsletter. The page needs some more uniformity and typeface appears to be a great place to start!

The second chapter of "Information Architecture" focused my attention a bit more on the usability. I began to think about who will be accessing the site: mostly parents. It is important that parents are able to easily navigate through the content and learn about what the club offers. There is no need for a lot of frills or flashy add ons. Shooting for "informatively simple" will be the goal. Also, one of the main requests made by the club is that the site is easily edited. Not only should the average parent be able to access and use the site, but also in-house employees as well as interns will be making changes in the future. So keeping the programs user friendly and easy to learn is extremely important.

Thursday, March 3, 2011

Reading Response 6

The chapters assigned from Digital Foundations about layouts and attracting attention on a page got me thinking about all the different eye patterns I have learned throughout my coursework. I have encountered three different patterns in three different courses. This semester I am taking an E-Business & E-Commerce class in which we are learning about search engine advertising. A controversial activity many companies like Google and Yahoo are incorporating into displayed search results are "Paid Inclusions". Many search engine users believe that the list of links generated on a page are entirely the result of an organic algorithm. This is not always the case. Many search engines sell rankings based on a proven "F" eye pattern.
The pattern suggests that the majority of users will read the first 2-3 links while continuing to scan down to the bottom page. Based on this diagram, companies agree to participate in paid inclusion ranking which will guarantee that the link to their site will appear in one of the "hot" areas as illustrated on a Google results page below.


The other pattern I have encountered in class is the Gutenberg Diagonal. In a course I took called Advanced Professional Communications, we learned about design layouts for content which is evenly distributed, like a block of text in a professional document.

The Diagonal proposes that the the content can be divided into four quadrant which the eyes sweep down and across. Gutenberg explained that the weak and strong fallow areas are outside of the natural reading gravity and receive the least amount of attention. In this pattern, the most important information would be placed along the reading gravity path; so perhaps a logo in the upper left and contact information or a link in the lower right.

The last pattern I have come across in my studies is the "Z" Pattern. While taking an advertising course we briefly went over layout design when the content is not just text and there is a visual hierarchy for which the designer is aiming.
This pattern is used when there is information the designer wants to be easily seen first (aka the start of the visual hierarchy). The idea is, if everything on the page is equal than nothing will in fact stand out and the message is lost. So while taking this "Z" eye pattern into account, the designer usually incorporates three visual levels. The first is the primary level which should draw the reader in and capture attention, like a headline or tagline. As the eyes continue to move along the pattern, the primary level should lead into the secondary level. The purpose of this level is to continue drawing the reader's attention toward the main context which is located in the tertiary level. Chances are if the reader has engaged with the primary and secondary levels enough to make it to the tertiary level, he or she is interested enough in the topic to also engage with this level and consume the details of the message.

It will be very interesting to hear the patterns associated most with web content (other than search engines) and if there is another emerging eye pattern specifically for a scroll-able computer screen.

Thursday, February 24, 2011

Reading Response 5

Of all the readings this week I was most intrigued by “A Note for the New Millennium”. When I think about corrupt corporations the first thing that comes to mind is the company’s logo, slogan, or brand in general. The visual presence becomes so intertwined with the company that it takes me a moment to remember that someone had to create that image which is now synonymous with greed, unethical behavior, or whatever the offense may be. There are several logos that immediately come to mind as representations of bad company behavior...



These logos were all designed by individuals hired to perform a job and deliver a high quality design to their employers. According to Stuart Ewen, the author of the article, "Designers must come to reflect upon the functions they serve, and on the potentially hazardous implications of those functions". Well, if designers began to create logos as true representations of the company for which they function, we would be seeing things more like these...


However, now that design has, "become a corporate profession", I doubt design reform is anywhere in the near future. Mass media has proliferated too deeply through society for us to be able to change quickly. With more and more individuals gaining access to programs such as Photoshop and illustrator, altered logos such as the ones above are becoming increasingly commonplace and these alterations are done at just as high a quality as the original logos. It may be cynical to say that those with the money have the power... but I think that so long as corporations are willing to shell out big bucks for designs that, "regularly mask destructive patterns within our society" or "aestheticizes hazardous ideas" there will always be someone looking to get paid. So I suppose as Ewen states, "Only by critically confronting this concern and by integrating it into a conscious, ethical practice of design will meaningful alternative be possible."



Thursday, February 17, 2011

Reading Response 4

This week while reading about the elements of motion and time I couldn't stop picturing a music video by the White Stripes from 2002 entitled "Fell in Love with a Girl". The video was shot frame by frame using Lego Building Blocks. Each shot required the blocks to be rebuilt and formed together to give the illusion of movement.


It is obvious that the blocks were not rebuilt in order to capture every individual movement of the characters and their ensuing actions. There are gaps in the motion, but our mind is able to fill them in automatically in order to give us the illusion of fluidity. It would be really interesting to see every individual frame used in the video in a storyboard form laid out on a wall. From studying the video, I think that in storyboard form the viewer would still be able to visualize the tempo and beat of the song. The director primarily used red, white, and black Lego Blocks and manipulated change in color to enhance the appearance of movement. In addition to this, layering the blocks created change in depth and allowed for a more 3-dimensional feel despite the fact that the blocks were photographed.
Now shifting gears...


...to the TED talk of Jonathan Harris. What strikes me the most about WeFeelFine.org is the simplistic design of such a complex algorithm. On top of that, the organization of  the resulting content is so elegant and evocative. It almost didn't feel right that a lot of the circles I clicked on just stated some mindless chatter about feeling guilty about wanting a new kitchen or feeling like using Nutrisystem for a diet was the greatest decision ever made. It seemed like for every 20 blurbs I read there was only one or two that were of any real emotional substance. However I think this site is a great commentary on the concept of Noise. The internet is jammed full of content and only a fraction of it would appeal to any one individual. As I found myself clicking faster and faster through the circles I realized I was dismissing sentences as irrelevant to me after glimpsing only a word or two. This action is very reminiscent of our everyday lives. We travel through the world all the while quickly dismissing things we deem irrelevant to us when in actuality we have made that judgment in a split second. As designers we need to constantly be thinking of the world as that cluster of circles; sometimes it is only coincidence that a person clicks on or comes across our content, but when they do we need to be sure that it has the ability to capture one's attention long enough to delay dismissal and instead provoke the user to interact with or at least consume our message.

Thursday, February 10, 2011

Visual Response 3

Layering and Collage
While doing the reading for this week, Chapter 9 of Digital Foundations specifically caught my eye. Here's my go at it...

 

Thursday, February 3, 2011